Issue 1 - Page 6

7th Aug 2015, 7:34 AM in Birthright - Part 1
Issue 1 - Page 6
Average Rating: 5 (4 votes)
<<First Latest>>

Author Notes:

Steven-Vincent 7th Aug 2015, 7:34 AM edit delete
Believe it or not this page was probably one of the two most difficult in the entire first issue. The main problem with both this and page 13 (the other tough one) is the giant size of Urban Sprawl 2 (the set in this scene). When I pulled the camera far back enough to get everyone in the shot at once the way I pictured it while writing, you couldn't see things like facial expressions or even whole bodies in some cases. So several of these panels represent a compromise between what I wanted to do and what I could do in US 2 with the positions the way they were. There was probably a better way to position the characters but in the end I decided to just move on, since the rest of the scene (on pages 9-12 and 14+) looks more or less how I had pictured it.
Post a Comment


Centcomm 7th Aug 2015, 1:43 PM edit delete reply
Comprimise is the name of the game in this one Steven - it looks good here .. although minor quibble the BRIGHT blue narration boxes have to go .. they are a bit eye searing and make the text hard to read.. the renders are top notch though!
Steven-Vincent 7th Aug 2015, 7:12 PM edit delete reply
Hm, OK... I have had some positive comments (off-site) about the white and blue narration so I guess we will have to see what the weight of opinion is on those.

I actually wanted to do a gradient background for the boxes but Manga Studio doesn't *do* gradients in narration boxes. In other layers yes, but not in captions or word balloons.

BTW, 'renders are top notch' coming from you is a high compliment indeed. Thanks.
Comic Fan 8th Aug 2015, 3:38 AM edit delete reply
Erudite criminals, I love it! Who else would refer to their gang as "colleagues", and take the name "Rapscallions"?

Personally, I like the white-on-blue narration boxes. I think you have to choose a color that isn't likely to be in most scenes, and this one works.
Steven-Vincent 8th Aug 2015, 8:57 AM edit delete reply
The Jackal's a bit of a pompous jerk, so yeah, he talks that way. Plus of course this is a Bronze Age comic so he had to make a speech. 'As you can see' is an in joke, though I don't think anyone who would get the joke will read this. We used to have a GM when we played Champions who would start every speech for his villains by having them say, 'As you can see....' and then make some kind of threat.

In terms of the narration... white on blue was not chosen at random. I wanted Liberty Lass to narrate in red-white-and-blue or something approximating it. I tried all kinds of combinations, including white on red, red outlines blue words and white boxes, and so on... I thought this looked the best. But I will keep track of what people think and if people find it hard to read I will change it.
Comic Fan 8th Aug 2015, 12:33 PM edit delete reply
It's not hard to read, not at all.

By the way, I noticed the long shadows in these scenes; it's March in the city, so that would make it maybe...6 pm-ish? And I just realized that in the (any city with multi-story buildings), the biggest/longest shadows on the ground would be those cast by the buildings. Certainly much to be mindful of. By reading your comic, I think I'm learning all sorts of things!
Steven-Vincent 8th Aug 2015, 2:20 PM edit delete reply
It's 4 PM or so. The sun is in the correct position for it, or as near as I could get, adjusted so that the shadows, well, came out decently, for lack of a better term.

Buildings were a huge problem in this scene. Actually the buildings had to be removed in a few cases to keep the shadows looking consistent. But I thought without the shadows the scene looked too 'flat.'

The votes seem to be 3 in favor of the caption colors, 1 opposed right now (counting one person who has commented to me off-site).
DizzasterJuice 8th Aug 2015, 12:37 PM edit delete reply
Nice work with the fire and smoke in the first panel.
Of course they will notice her! heheh
3wcomics 12th Aug 2015, 9:44 AM edit delete reply
One small critique. Does fire cast a shadow? Otherwise, love the comic.
Steven-Vincent 12th Aug 2015, 8:01 PM edit delete reply
I tried it without the fire casting a shadow. I thought it looked strange to have Hothead's shadow all by itself and nothing else. Not sure either way is right. Ideally the fire should emit light, but under 3DeLight making that object a light-emitting object would have been very difficult. With Iray I think it would have been easier to do the glow of the flames directly in the engine, but Iray had not been released when I did this render. You're right though... fire would not cat a 'normal' shadow like that.
Post a Comment