Issue 6 - Page 9

23rd Feb 2018, 6:00 PM in Into the Darkness - Part 2
Issue 6 - Page 9
Average Rating: 5 (1 votes)
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Author Notes:

Steven-Vincent 23rd Feb 2018, 6:00 PM edit delete
I always regret it when I try to shoot a scene with shattering glass. I have the model but the glass fragments just kill the iRay engine and it takes forever to render.
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Comic Fan 23rd Feb 2018, 6:23 PM edit delete reply
Worse than that, skylights probably wouldn't be installed in a school gymnasium where balls and other objects may be occasionally thrown swatted, batted, or lobbed up into the rafters.

You could have made it a lot easier on yourself and just had LL blast a hole in the steel roof instead. ;)

But IF glass skylights WERE in a school gymnasium, it likely would have been tempered for both strength and to avoid having large body-slicing shards flying everywhere if it got broken by an errant medicine ball, yes?

So then you'd have to accommodate thousands of tiny glass fragments, which if being rendered, would have made your project take a hundred times longer. Or you could have done it in post with a photoshop filter or brush.

Don't get me wrong; I like this page. Those were just some of the things I picked up on when you mentioned "shattering glass".
Steven-Vincent 23rd Feb 2018, 6:52 PM edit delete reply
LL can't blast holes in things - she has no energy powers.

There's no appreciable difference in rendering shattered glass vs. shattered bricks... and there is no destruction-enabled roof that I know of anywhere on the DAZ shop (or was not, when I shot this scene).

As I have said the script called for this happening in an outdoor stadium and I had to make do with what I was able to render.

Even if I wanted to render tempered shattered glass, there isn't any model on the DAZ shop that can do this. Even the one I used was for 3DeLight, which is why it doesn't look all that great.

This scene is a compromise between what I wanted to do and what I could actually do -- which is true in most of the comic but I was less able to hide that fact in this scene. Ultimately I just had to render something and move on.
Brian 24th Feb 2018, 11:57 AM edit delete reply
Skylight would be 'shatterproof' plexiglass, so the shard sizes are probably about right.
Comic Fan 24th Feb 2018, 2:09 AM edit delete reply
Yep, I get that. You have to use what's available or you'll be forever modelling things and not putting out "deliverable" panels.

By "blast", I meant pretty much the same as what you have rendered; driving both their bodies through the material; in this case, the glass skylights.

Kind of how a line backer "blasts" through whatever/whomever is in front of him.

Hmmm, now that I think about it, there are non-glass skylights available IRL, though probably not in the DAZ store. My work has one, and I think Sam's Club warehouse stores have them.

Anyway, nice job making it work and keeping up your schedule. There's worse art out there, just in modern media alone. Yours is head and shoulders above most.
o11c 24th Feb 2018, 2:02 PM edit delete reply
Transparency sucks for rendering. However, shattered glass would probably be better modeled as maxing out specular, which would be much faster.
Centcomm 2nd Mar 2018, 6:50 PM edit delete reply
I normally post work things like this, its far far easier. ( then you just never show the roof again. )
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